

Preview, graphical map preview contain markers for Tutorial das freundlicherweise von Otcho mit Installationsanweisungen, findet ihr im kurzen Mit neuen Einheitenfarben ermöglicht wird. Kann man die einzelnen Pixel einer EinheitĪuswählen und diese ändern, womit jedem das modden Productivity, especially at processing of large images, is considerably raised (can reach 200-300 % of advantage), some errors with colour processing are corrected.ĭ_sprangue zur Verfügung gestellt. If to whom it is interesting, I can lay out source codes.Įdits everything, except bridges (in progress). Now buildings, standing objects and trees can be edited without assorting all file *.res on pieces.Īlso it is possible to unpack now entirely any kinds of resources (buildings and standing objects including). There was a next version SuSt_Graph - 2.0 The button and the PCK and COL files will beĬreated in the folder. Process - it has all the bmp files in it. New folder should be created inside your unitsįolder and will be the name of the PCK file -īike.pck bitmaps would go into a new bikeĮxpand the units folder in the directory windowĪnd select one of the folders created by the above The bitmap files from the current PCK file. > BMPS' button to create a new folder with The rotate button will rotate the image through 32 Object, the height and the position of the camera. Microsoft has a conversion tool for 3ds to x you mayĬhange textures and even create your own. The start of an attempt to create SuStF unit you can't export/import all texts into/from one Mission, you are save all texts attached toĮdit texts. New version of my translator tool with workingĬAREFULLY, always work on copy of orginal missionsĮxport/import all text from mission into text After converting you can load the map in the editor. The converter can only handle maps which are in there. :\Program Files\Sudden Strike II\editor\maps.src\map.000). You must to copy the RWM-Missions into the Fireglow directory to get it to work (ex.

Mission files, readable by the Editor, included in the Sudden Strike II. It makes it possible to decompile existing compiled maps, from the game\maps folder and into map and


If you want a tool in this list, actualy see "other links" beelow or search with a Web engine, you find maybe. The actual FTP server is dead (checked ), so the links for dowload too. By AstroSorry, actually this page list is only for information (only "SuSt_Graph - 2.0" & " SuSt
